Where did all of those players come from?!īut with great success comes great responsibility (or something similarly hackneyed), and now Jagex is a company with hundreds of staff supporting the most amazing community. Draw some sprites*, create some 3D models, maybe even design a logo or two, and what happens? I first began work on Runescape's precursor Devious Mud way back in 1998. We hope that you will join us in giving Ian the farewell that he has earnt over his many years working on 17:24:37 Ian has been a really important part of RuneScape from its inception and will always have a special place in the community’s heart as well as our own so, please keep up with what Ian is up to by following him on Twitter! We’re currently hiring for multiple engine developers to fill Ian’s shoes and offer us greater flexibility in how we deal with engine requests, in the meantime resources from the existing technology teams have been allocated to Old School RuneScape so there should be no impact moving forward. Ian's latest contribution to RuneScape was as an engine developer for us here on the Old School team. His work has been scattered throughout RuneScape since the day it was conceived, and we'd like to thank him for his vast contributions over his time here at Jagex. After spending half his life working on the game we all know and love, today we say farewell to Ian Gower.įrom creating Hunter to developing Deadman Mode, Ian has been deeply involved in many iconic and impactful pieces of content. It’s like the end of an era here at Jagex.